

The player is basically free to explore the entire world, raid huge dungeons, accept quests from townsfolk in the cities or accept high-level quests from the provincial rulers. It can be picked up at any moment the player wishes to. The plot won’t win any prizes (the plot of Arena becomes a lot thicker in TES 2 and TES 3 where you can read up on Jagar Tharn, the staff of chaos and Uriel Septim’s conquests) but that’s where the beauty of the TES games lies… the plot can easily be forgotten. Jagar Tharn does this and it is up to you to reassemble the artifact, kill Jagger Tharn and free the emperor. Another bad guy tradition in early RPG games is to cut the artifact into several pieces and scatter the pieces around the empire in dungeons. With the help of Ria Silmane’s ghost you escape the dungeon. After which he transforms himself into the emperor, and summons a legion of demons which he transforms into imperial guards. After zapping the emperor away he kills a close ally of the emperor, Ria Silmane, and locks you up inside a dungeon under the imperial city. Of course the battle mage is intent on stealing the emperor’s power (ALL battle mages, advisors and viziers have the same plan, its tradition) He does this by imprisoning the emperor in another dimension using an artifact called ‘The Staff of Chaos’. Uriel Septim, emperor of Tamriel, allies himself with the battle mage Jagar Tharn in order to unify the whole of Nirn under the imperial flag. Arena takes place on a planet called Nirn (sound cheesy, doesn’t it?) in the empire of Tamriel. Elder Scrolls, The: Arena Arena is the first game in the Elder scrolls series (TES).
